Hello! I'm Eric, a Software Developer based in the Twin Cities. I'm also the creator of Publizoid, a project focused on creating games that have a positive impact on the people who choose to play them. By this, I mean games that are engaging without being addicting. However long they choose to play, I'd like them to consider it time well spent.
Professionally, I use my experience to create solutions to support human well-being. Whether that means developing a game to introduce students to the joys and importance of ecology, communicating the wonders of cell biology accessibly on the web, or working towards a more streamlined, trustworthy, and transparent architectural design process, I believe technology can be a force for good in society. Welcome to my home on the web!
| CV | ericisaac-cv.pdf |
| mail@ericjisaac.com |
R&D software developer focused on developing tools, systems, and processes to enable innovation inside of a 1200+ employee organization. Using entrepreneurial experience to operationalize and scale internal developments. Research and development to create new ways of working in the AEC industry.
R&D software developer focused on effective use of digital technology in the architectural design process, including immersive technology, machine learning, building-information-modeling, and distributed data processing. Responsible for balancing multiple initiatives, responding to changing needs in the business, and helping scope and deliver technology projects across business units.
Simulation software developer on the Animated Cell team (a visualization team) at the Allen Institute for Cell Science. Responsible for the architecture, design, and implementation of the Simularium project. The Simularium viewer resulted in a Nature Methods publication.
R&D software developer on a team focused on measuring and improving the performance of the Windows OS on in-development hardware platforms.
Software developer on Tyto Ecology, an educational ecosystem simulation game on PC, iOS, and Mac, and Tyto Online, an online game (MMO) designed to teach STEM concepts. Involved through the release of Tyto Ecology and the through the beta for Tyto Online. Focused on Graphics or 'Mathy' tasks like performance optimization, VFX tweaking, and working closely with tech-artists to balance performance and fidelity for animations and shaders.
Identifying requirements, communicating options, designing sustainable solutions.
Structuring technology projects, working with multi-disciplinary teams to implement.
Defining spatial, dynamic problems as computable, solvable problems.
Incorporating emerging technology to create new ways of interacting with digital systems.
Developing interactive media to support communication, education, and research.