Eric J. Isaac

Technical Creativity.
Empathetic Approach.
Human-Centered Solutions.

About

A headshot of Eric Isaac, Software Developer

Hello! I'm Eric, a Software Developer based in the Twin Cities. I'm also the creator of Publizoid, a project focused on creating games that have a positive impact on the people who choose to play them. By this, I mean games that are engaging without being addicting, and games that practice beneficial habits and skills.

Professionally, I use my experience to create solutions to support human well-being. Whether that means developing a game to introduce students to the joys and importance of ecology, communicating the wonders of cell biology accessibly on the web, or working towards a more streamlined, trustworthy, and transparent architectural design process, I believe technology (applied responsibly) can be a force for good in society.

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Projects

Experience

Software Developer, AEC Innovation

Dec 2024 - Now

R&D software developer focused on developing tools, systems, and processes to enable innovation inside of a 1200+ employee organization. Using entrepreneurial experience to operationalize and scale internal developments. Research and development to create new ways of working in the AEC industry.

Software Developer, AEC Design Technology

Sep 2022 to Dec 2024

R&D software developer focused on effective use of digital technology in the architectural design process, including immersive technology, machine learning, building-information-modeling, and distributed data processing. Responsible for balancing multiple initiatives, responding to changing needs in the business, and helping scope and deliver technology projects across business units.

Software Developer, Simulation

Apr 2018 to Dec 2021

Simulation software developer on the Animated Cell team (a visualization team) at the Allen Institute for Cell Science. Responsible for the architecture, design, and implementation of the Simularium project. The Simularium viewer resulted in a Nature Methods publication.

Software Developer, R&D

Jan 2017 to Mar 2018

R&D software developer on a team focused on measuring and improving the performance of the Windows OS on in-development hardware platforms.

Software Developer, Graphics & Gameplay

Sep 2015 to Dec 2016

Software developer on Tyto Ecology, an educational ecosystem simulation game on PC, iOS, and Mac, and Tyto Online, an online game (MMO) designed to teach STEM concepts. Involved through the release of Tyto Ecology and the through the beta for Tyto Online. Focused on Graphics or 'Mathy' tasks like performance optimization, VFX tweaking, and working closely with tech-artists to balance performance and fidelity for animations and shaders.

Publications

  1. Lyons, B., Isaac, E., Choi, N.H. et al. The Simularium Viewer: an interactive online tool for sharing spatiotemporal biological models. Nat Methods 19, 513–515 (2022). https://doi.org/10.1038/s41592-022-01442-1
  2. Viana, M.P., Chen, J., Knijnenburg, T.A. et al. Integrated intracellular organization and its variations in human iPS cells. Nature 613, 345–354 (2023). https://doi.org/10.1038/s41586-022-05563-7

Skills

Education

B.A. Mathematics, University of Florida.

Memberships